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  3. Vol. 2 No. 2 (2022): December 2022

Vol. 2 No. 2 (2022): December 2022

					View Vol. 2 No. 2 (2022): December 2022
DOI: https://doi.org/10.53463/inda.202222
Published: 2022-12-11

Full Issue

  • INda_2022_2_2 (Türkçe)

Articles

  • A Review on Video Game Places: Examples of Metro 2033 and Metro: Last Light A REVIEW ON VIDEO GAME PLACES: EXAMPLES OF METRO 2033 AND METRO: LAST LIGHT

    Emre Taş, Yaprak Özel
    97-115
    • PDF
  • Orientalism and Oxidentalism through Opportunities in Only Lovers Left Alive

    Serenay Ulusoy, İsmail Emre Kavut
    116-136
    • PDF (Türkçe)
  • Reflection of Fictional Space Design on Fashion Brands: The Case of Balenciaga Afterworld Video Game

    Mertcan Öztekin, İsmail Emre Kavut
    137-148
    • PDF (Türkçe)
  • Size-Dependent Change of the Items that Define the Space In Game Spaces: It Takes Two Example

    Tuğçe Babacan Çörekci, İsmail Emre Kavut
    149-172
    • PDF
  • The Evaluation of the Effects of Space Interpretation of Storyboarding Technique to the Final Space

    Burçin Savaş, Didem Tuncel, İsmail Emre Kavut
    173-187
    • PDF

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Journal of Interior Design and Academy

e-ISSN: 2791-7436

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