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Vol. 2 No. 2 (2022): December 2022
Vol. 2 No. 2 (2022): December 2022
DOI:
https://doi.org/10.53463/inda.202222
Published:
2022-12-11
Full Issue
INda_2022_2_2 (Türkçe)
Articles
A Review on Video Game Places: Examples of Metro 2033 and Metro: Last Light
A REVIEW ON VIDEO GAME PLACES: EXAMPLES OF METRO 2033 AND METRO: LAST LIGHT
Emre Taş, Yaprak Özel
97-115
PDF
Orientalism and Oxidentalism through Opportunities in Only Lovers Left Alive
Serenay Ulusoy, İsmail Emre Kavut
116-136
PDF (Türkçe)
Reflection of Fictional Space Design on Fashion Brands: The Case of Balenciaga Afterworld Video Game
Mertcan Öztekin, İsmail Emre Kavut
137-148
PDF (Türkçe)
Size-Dependent Change of the Items that Define the Space In Game Spaces: It Takes Two Example
Tuğçe Babacan Çörekci, İsmail Emre Kavut
149-172
PDF
The Evaluation of the Effects of Space Interpretation of Storyboarding Technique to the Final Space
Burçin Savaş, Didem Tuncel, İsmail Emre Kavut
173-187
PDF
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