8gen-ART https://sekizgenacademy.com/journals/index.php/8genart <p><strong>8gen-Art</strong> is a double-blind peer-reviewed, scientific and open-access e-journal. The journal publishes articles in Turkish or English. There is no evaluation and application fee for the articles submitted to the journal and it is published only once issue in a year</p> <p>The journal welcomes manuscripts on topics such as: Art history, art philosophy and sociology, art education, culturel haritage, architecture, interior architecture, landscape architecture, urban design, plastic arts, graphic design etc.</p> <p><strong>e-ISSN: 2792-0569</strong></p> <p><strong>Editor in Chief: Prof. Dr. A. Şevki DUYMAZ</strong></p> Sekizgen Academy en-US 8gen-ART 2792-0569 The Actual Condition of Çallı Village as a Unique Sample of Rural Architecture and Some Suggestions for Its Preservation https://sekizgenacademy.com/journals/index.php/8genart/article/view/209 <p>Çallı, a mountain village in Burhaniye District of Balıkesir Province, is 9 km from Burhaniye district center by road. It is located in the distance. Roughly 426 m from the sea level, on the steep western slopes of the Madra Mountains, overlooking the Burhaniye and Edremit Plains and the shining sun of the Edremit Gulf.<br />The village rapidly lost its population after the 1990s, and today it looks like a completely deserted and abandoned village, except for four households. Unused and abandoned stone masonry walls and earthen roofed structures are also turning into ruins day by day due to neglect. Çallı Village, which is melting like soap, has a settlement texture perfectly adapted to the topography on a slope resembling the ancient theater cavea.<br />The current situation of the settlement was documented with photographs and drawings, and some civil architecture examples that survived until today were examined in terms of plans and materials, and architectural documentation and archive studies were carried out. In this research, in addition to documentation studies, personal interviews were conducted with local people and the living habits of the region were documented. Suggestions have been made to document the rural architectural examples of Çallı Village and to preserve them and pass them on to future generations. It is thought that it will contribute to the literature.</p> Figen Erdoğdu Copyright (c) 2023 Sekizgen Academy https://creativecommons.org/licenses/by-nc-sa/4.0 2023-10-08 2023-10-08 3 1 65 85 10.53463/8genart.202300209 3D Projection Mapping as a Common Visual Design Application of Contemporary Art, Advertising and Entertainment Industry https://sekizgenacademy.com/journals/index.php/8genart/article/view/203 <p>Buildings, automobiles, and even human faces can be transformed using the 3D projection mapping technique and technology to provide an immersive visual experience for spectators. It has gained popularity recently, particularly in the industries of entertainment, modern art, and advertising. The ability of 3D projection mapping to immerse audiences in various worlds and produce memorable experiences is thought to be the primary factor behind its rising appeal in these regions. Examples of 3D projection mapping applications have grown widely for a variety of uses, including entertainment, art, advertising, and special celebration events, despite the high prices and difficulties in the creation process. While the contents of these works may be autonomous, a new trend in hybrid applications is emerging that combines aspects of commercial marketing with modern art aesthetics and practices with the primary objective of giving users delightful experiences and interesting moments. On the other hand, technological improvements and the opportunities they present for numerous new works and experiences have made it possible for projects and applications that combine multiple fields or specialties. On the other hand, there are different production pursuits in creative fields such as entertainment, art and advertising. It is a fact that those who produce in these fields cannot ignore the opportunities provided by technology. In this context, this study will examine the opportunities and innovations that 3D projection mapping technology offers to these fields in terms of visual design, as well as approaches that will shed light on hybrid works in entertainment, contemporary art and advertising, which we may encounter more frequently today and in the future.</p> Emin Toksöz Copyright (c) 2023 Sekizgen Academy https://creativecommons.org/licenses/by-nc-sa/4.0 2023-10-03 2023-10-03 3 1 49 64 10.53463/8genart.202300203 From Pictoral Space To Theatrical Space: The Artists Who Created Stage Designs in The First Quarter of The 20th Century https://sekizgenacademy.com/journals/index.php/8genart/article/view/208 <p>The effect that the art the 20th century created brings a quest for a brand-new language in every field of the history of art and thought as well as performing arts. Until then, stage design was discussed as an equivalent of the visual world which was on the first page of the play, and which described the place in a literary way. And the unity of time and place was bounded by entrenched rules from Aristotle’s Poetics. A secondary space located in the rectangular and dark room of the theatre building; the setting served as a representation of the place no matter how realistic it was and was described as an illusion. Whereas the content of the modern art cut its ties with the past by rejecting all traditional codes. As the movements that occurred in modern art and sculpture created manifestos against each other, the history of the emancipation of art was written in a sense. Therefore, instead of the hierarchy of actor and text that is on the first layer between theatre and the audience, an expression of the text in a plastic language was tried. Since a total change could not occur altogether, changes occurred in: at first, the function of theatre buildings (the architectural structure) and thereby the limits of the area of the audience and the play, and then the actor’s subjective relation with their body and language, the questioning of content and form of the text, the use of setting and costume as an independent expression, all these developments occurred with the productions of extraordinary artists of the avant-garde art in the field of stage design. Today, considering the stage designs that were specifically made by many artists that are renowned worldwide in their own field, these are the most exclusive productions of theatre history. The article focus on the first quarter of the 20th century and in line with kind of a stage aestehetic the artist created and also the relationship and the design of abstract place tahat is created on stage, and it will present how this turned into a space research in the history scenography.</p> Lütfiye Başak Özdoğan Copyright (c) 2023 Sekizgen Academy https://creativecommons.org/licenses/by-nc-sa/4.0 2023-10-02 2023-10-02 3 1 34 48 10.53463/8genart.202300208 A Sampling on COVID-19 Effect in Introduction to Furniture Course: Teen Room Design https://sekizgenacademy.com/journals/index.php/8genart/article/view/207 <p>In addition to the COVID-19 pandemic and the changes in the education systems afterward; due to the earthquake disasters in our country, distance/online education has become compulsory, and courses have been moved to digital platforms. Sketching on large surfaces with traditional drawing materials has been replaced by projects shared in the virtual environment with the help of interfaces using tablets and computers. With the "life fits in the house" approach, it has been seen that it is possible to carry out many activities in the house or even in just one room. In this context, the study evaluated the changing learning styles in a sample of "teen room" spaces for university students studying design. After the studies were analyzed through the spaces and furnishings of teen rooms identified through a screening strategy, and then the adaptation of teen rooms to the process and its aftermath was sought. Data were obtained through the observation method from the determined study group. As a result of the study, it was determined that the education system and the social world have an impact on sample. With the increasing use of screens, it has been observed that the surfaces can be included in the design for different functions. Under the leadership of this study, the fact that the changes in social life can be mirrored and the fact that change can be monitored through spaces has been revealed with the qualitative data obtained and the content analysis method.</p> Hande Zeynep Kayan Gamze Demirci Copyright (c) 2023 Sekizgen Academy https://creativecommons.org/licenses/by-nc-sa/4.0 2023-09-27 2023-09-27 3 1 17 33 10.53463/8genart.202300207 Examination of Interior Design in Fernando Botero's Paintings Through Colonial Era Spanish Architecture https://sekizgenacademy.com/journals/index.php/8genart/article/view/173 <p>Fantastic art; It has a unique frame that is presented with an image where imagination prevails over reality, is fed by the imagination rather than the artist's technical abilities, has a strong creative aspect and is often blended with a surrealistic understanding. Although fantastic art is perceived as a contemporary approach, its origins date back to specific interpretations of ancient myths. Botero, one of the contemporary representatives of fantastic art, has included the cultural codes of Spain in his works, while talking about the daily life and habits of the Latin American people. It also used the colonial period architecture, which was designed with the understanding of the region, as a base. In addition, he paid attention to the concept of space in his original reproduction works that brought a contemporary interpretation to classical works and evaluated the space as a background. The aim of this study is to analyze and evaluate the character-space relationship in Botero's paintings through the colonial period architecture within the scope of fantastic art.</p> Çağrı Yalçın ismail Emre Kavut Elif Özdoğlar Copyright (c) 2022 Sekizgen Academy https://creativecommons.org/licenses/by-nc-sa/4.0 2023-03-15 2023-03-15 3 1 1 16 10.53463/8genart.202300173